Clover

carry - Difficult, Solo, Early Game, Bluff

Clover

The fickle crown

  • Attack
  • Health
  • Speed
  • Vision
  • Heads or Tails image Heads or Tails

    Clover can find herself Lucky or Unlucky. Each time she uses her skill, she asks: does the opponent have more Flasks than you? If he does, Clover is Unlucky and loses Health points. If he doesn’t, she becomes Lucky and gains some flasks. Clover stays in the same state until the following use of Heads of Tails.

    ‒ UPON_BEING_HIT_BY_AN_ENEMY

    Duration
    Values
    Ratio
  • Lucky 8 Ball image Lucky 8 Ball

    When Clover impacts an opponent, she uses her mace with a powerful blow, hitting all opposing mercs in the area in front of her. If she does so while being Unlucky, her allies also suffer from it. If she’s Lucky, her mace deals a critical hit.

    ‒ UPON_HITTING_AN_ENEMY

    Duration
    Values
    Ratio

WORKS GOOD WITH

TIPS

Wait for your opponent to buy spells in order to increase your chances to have more flasks than him. Also know how to use the Unlucky state to enjoy the synergy with Kaûro invulnerability or Aether's Mental control.